Learning, Signaling, and Social Preferences in Public-Good Games
Marco A Janssen, Arizona State University
T. K. Ahn, Florida State University and Korea University
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This study compares the empirical performance of a variety of learning models and theories of social preferences in the context of experimental games involving the provision of public goods. Parameters are estimated via maximum likelihood estimation. We also performed estimations to identify different types of agents and distributions of parameters. The estimated models suggest that the players of such games take into account the learning of others and are belief learners. Despite these interesting findings, we conclude that a powerful method of model selection of agent-based models on dynamic social dilemma experiments is still lacking.
laboratory experiments; public goods; agent-based model; learning; social preferences
Copyright © 2006 by the author(s). Published here under license by The Resilience Alliance. This article is under a Creative Commons Attribution-NonCommercial 4.0 International License. You may share and adapt the work for noncommercial purposes provided the original author and source are credited, you indicate whether any changes were made, and you include a link to the license.