APPENDIX 3. THE SEVEN VILLAGES’
RPG AND WORKSHOP SETTINGS
Role playing game description
Although the mode of communication and players varied across games, there
were some common features in all games. The pertinent features common
to all games are as follows:
In all the games, a wooden game board resembling the ones used for tradition
game tiger and cattle “ta-da-no” was used (Figure A3.1).
To suit for the game, the board had 12 hollow outs designed to represent
12 plots (or terraces). In one corner of the board, a rectangular depression
(1”x2”x0.5”) was made to represent irrigation channel
where village level water share was placed during each time step. The
other end of the board has two rectangular hollow out, one representing
water received from other village and the other to place any balance water
share. In all the games number of players were kept 3 such that it matched
the basic design of board where only three could play. Each player was
allocated 4 plots and each village had 12 plots of paddy. For the purpose
of calculation, one plot was considered equivalent to 0.1 hectare of land.
Small wooden cubes (1cm3) were used to represent water share
in the game. One cube meant 1 unit of water enough to grow rice in one
plot on the game board. Water share per village was predefined as shown
in Table 8 which was dependent on weather types. It was left to the players
to discuss and share the allocated water share within the village.
Fig. A3.1. Game board representing a village
Each village was represented by 3 members. These 3 players per village were
Village representative (Tshogpa), Chusup (Village water guard), and
a farmer (active irrigator). They were selected based on the following requirements:
- Person knowledgeable about the irrigation canal, water sharing systems and
issues related to systems operations (Chusup),
- Person who is knowledgeable about the village in general, development needs
and constraints, and has a decision making role in the village (Tshogpa),
- Person who is an active farmer knowing about the issues related to
irrigation water and rice cultivation (irrigator).
A generic game representing the watershed was used where 3 players each
from 7 communities participated in the game. To ensure the smooth course
of the process, 7 group facilitators, 2 game facilitators, 4 observers
and 1 overall coordinator was engaged during the game. The workshop lasted
for 4 days, structured into first 2 days for RPG, day 3 for interview
and discussion, and the preliminary results and workshop recommendations
were presented to all the participants on 4th day. The workshop
process can be summarized as follows:
- The workshop started with general briefing, explaining the objectives of the
workshop. The process of the game was also explained in detail. To provide a
technical explanation on watershed from hydrological perspectives, an overview
of the hydrological cycle and the concept of watershed were presented.
- Three modes of communication (Intra-village, collective with flow of
excess irrigation water, and collective decision on water sharing) were
- Players were assigned to their respective villages, and explained their
roles as irrigators. One facilitator was attached to each group.
- On day 1, five rounds of individual mode were played, where players were
allowed to discuss and exchange water exclusively within their group.
- In the afternoon of Day 1, 5 rounds of collective mode with flow of any
surplus water were played.
- The second collective mode was played on Day 2. During late afternoon of Day
2, the report drafting team (mangmi, clerk of Gup, some voluntary farmer
representatives, District officers, Extension staff and researchers)
brainstormed on the development of watershed level management committee,
- On Day 3 the Tshogpa of 7 villages, gup, mangmi,
dungyee, District officers, Extension staff and researchers were requested to
report. Each community members present on Day 3 was interviewed on their views
on the RPG and the process. Following the interview, the group deliberated on
the Lingmutey Chu Watershed Management Committee.
- The preliminary result of the RPG and recommendations of the group
discussion were presented to the plenary on Day 4.